Although comparable to Earth2150 in many significant aspects, it does contain some features that are unique. These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method.
This release includes the Playstation music track. Some graphical polish was done, like showing background images and videos with correct aspect ratio on non-4:3 screens, and a better map preview and AI slider for multiplayer games. We now have a faster building queueing system - hold down Shift while building to see it in action. And of course, a few bug fixes are included as well.
System Requirements:
- ~1 GHz CPU
- 64 MB graphics card with good OpenGL support (make sure you have the newest drivers installed)
- ~100 MB free RAM for the game
- ~100 MB HD space for the game, up to ~ 600 MB extra for the large videos
What's New in version 2.3.9:
General:
- Change: Show damage on all buildings
- Change: Use Ctrl-V instead of Tab to paste in edit boxes
- Change: Mouse wheel scrolling in research and build menus
- Fix: Make units follow their orders better
- Fix: Make sure files in sequences.wz override included ones, so localized videos are always used
- Fix: Maps can never override game data
- Fix: Make mod savegames work properly
- Fix: Prevent VTOLs from getting stuck on buildings
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