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Sabtu, 04 Februari 2012

Warzone 2100 v2.3.9

Warzone 2100 is a 3D real-time strategy game, developed by Pumpkin Studios (Archived website) and published by Eidos-Interactive. In late 2004 Warzone was released by its copyright holders, Eidos-Interactive, to the public under the GNU General Public License and the Warzone 2100 Resurrection Project was born.
Although comparable to Earth2150 in many significant aspects, it does contain some features that are unique. These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method.

This release includes the Playstation music track. Some graphical polish was done, like showing background images and videos with correct aspect ratio on non-4:3 screens, and a better map preview and AI slider for multiplayer games. We now have a faster building queueing system - hold down Shift while building to see it in action. And of course, a few bug fixes are included as well.
System Requirements:
  • ~1 GHz CPU
  • 64 MB graphics card with good OpenGL support (make sure you have the newest drivers installed)
  • ~100 MB free RAM for the game
  • ~100 MB HD space for the game, up to ~ 600 MB extra for the large videos
What's New in version 2.3.9:
General:
  • Change: Show damage on all buildings
  • Change: Use Ctrl-V instead of Tab to paste in edit boxes
  • Change: Mouse wheel scrolling in research and build menus
  • Fix: Make units follow their orders better
  • Fix: Make sure files in sequences.wz override included ones, so localized videos are always used
  • Fix: Maps can never override game data
  • Fix: Make mod savegames work properly
  • Fix: Prevent VTOLs from getting stuck on buildings

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